Plague Doctor w/ Noxious Blast and Battlefield Medicine Men at Arm w/ Rampart, Retribution, Guard, Crush Highwayman can be replaced by Bounty Hunter.Ĭourtesy of the excellent Jorvis Cacker guide on Boss fights, but with some adaptations to optimize with the characters Vestal w/ Dazzling Light, Divine Grace, Judgment, Divine ComfortĬlassic Team for last dungeon and SUCCESS. Plague Doctor w/ Blinding Gas, Cure, Noxious Gas and Incision HWM w/ Open Vein, PBS, Wicked Slice and Pistol Shot DISMAS Plague Doctor w/ Blinding Gas, Noxious Gas, Plague Grenade and Cureĭouble Stun Plague + Hellion and one more on Houndmaster STUN TEAM which is good for DD3.Ĭrusader w/ Smite, Inspiring Cry and Holy Lance REYNALD Occultist w/ Stab, Artillery, Weakening Curse and Wyrd Hellion w/ Iron Swan, Adrenaline Boost and If It Bleeds Men-at-arms reply and shield the houndmaster, always a guard on ranks 2 & 3 vestal heals Houndmaster w/ Guard Dog, Cry Havoc, Whistle and Hound's Rush Man-at-Arms w/ Defender, Bolster and Rampart This set is very good for optimized mobility and high DPS the two are primordials for DD1 Jester w/ Solo, Finale, Stab, Harvest (extreme mobility) Occultist w/ Wyrd, Mark, Vulnerability, Stab (SUPPORT) Grave Robber w/ Shadow Fade, Lunge, Toxin Trickery (LUNGE) (extreme mobility) Focus on: Bringing items that are more utility based for your party, defeating enemies as quickly as possible to take the least amount of damage from bleed/blight, making sure your stress doesn't go too high in the fights here.Here we will see the better set of skills to use for each class for each dungeon :.Recommended Party Members: Occultist, Leper, Hellion, Grave Robber, Vestal.Monsters: Ascended Brawler, Ascended Witch, Rapturous Cultist, Cultist Priest, Malignant Growth, Defensive Growth, Flesh Hound, Polyp, Templar Gladiator, Templar Sniper, Templar Warlord, Templar Impaler, Mammoth Cyst, White Stalk Cell, Antibody.Bosses: Shuffling Horror and Ancestor - Heart of Darkness.Once you complete this dungeon's last quest, you will finish the game and have the option of starting NG+. If you complete a quest, all the heroes in your roster will be removed of all stress. There will be no traps or nighttime ambushes and hunger checks are rare. Torches and food is also highly recommended to buy as the quests can really take a toll on your party. Antivenom and bandages are useful due to the fact that bleed and blight is common in the area. Marked heroes do not occupy a slot in the roster so you do not need to dismiss them if you want to have them available for other quests.ĭue to the map layouts being scripted, you'll never need shovels and keys. Along with this, characters who enter the Darkest Dungeon will never be able to return to do a quest there, as marked by a torch in the Hero Roster. 6 characters, and if you do, you cannot abandon the quest without losing one of your party members (unless you only have one left, in which case they will survive), so be prepared before entering. You can only enter the Darkest Dungeon with a party of Lv. This area and the map layouts are completely scripted and in order to complete the game you must finish four quests, as follows: Kill 1 Shuffling Horror, Activate 3 Iron Crowns, Activate 1 Locus Beacon, and Kill 1 Heart of Darkness. The final dungeon in the game, filled with eldritch, beast and unholy enemies.
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